Dear Nexus Legacy Community,
I hope this message finds you well. As a fellow creator passionate about grand-scale space strategy and simulation games, I have been closely following Nexus Legacy’s development. Your disciplined, UI-native approach to making complex galaxy-scale strategy legible and engaging is genuinely impressive, especially as a solo effort. It demonstrates a clear vision for player clarity at scale that many larger teams struggle to achieve.
I am reaching out to share Project Cosmos, a conceptual persistent MMO universe simulation currently in active prototype development. The core idea is to build upon similar foundational design principles while extending them into a seamless 3D environment with native WebXR support. The pitch document envisions a game where every star functions as a persistent library of player-driven history, empires rise and fall according to deep simulation rules, and the universe itself feels alive, indifferent, and vast.
Core Philosophy & Design Pillars
Project Cosmos rests on three pillars:
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Wonder: Seamless five-tier zoom from planetary surface to intergalactic scale.
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Hunger: An ever-expanding frontier defined by information coverage rather than fixed geography.
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Problem Solving: Progression driven purely by strategic thinking and information superiority, with no passive grinding.
These are governed by three immutable “Laws”:
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Entropy is the default - civilisations must actively maintain order.
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Information is the ultimate resource.
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The universe is not fair - new players leverage stealth, asymmetry, and opportunism.
A key narrative device is the Star Almanac, a tamper-resistant record of all player actions in each system. Collapses are not end-states but lessons: empires leave persistent ruins and historical entries that enrich the shared universe for others. Players respawn elsewhere with hard-earned knowledge, contributing to a living, player-authored space opera.
Shared Design Language with Nexus Legacy
There is significant conceptual overlap:
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Persistent civilisation states with no resets.
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Emphasis on strategic information design and legible interfaces at scale.
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Player-driven politics, alliances, and economy.
Nexus Legacy’s 2D, UI-native galaxy mapping excels at clarity. Project Cosmos aims to complement this by providing the immersive 3D persistent layer, essentially evolving the strategic legibility you have achieved into a fully navigable, persistent universe experienced in browser and XR.
Proposal for Discussion
I am interested in exploring whether there could be value in:
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Evolutionary path: Incorporating WebXR elements or 3D visualisation layers into Nexus Legacy’s framework.
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Complementary spin-off: A persistent 3D universe that shares design language, possibly with cross-pollination of mechanics or even shared universe elements (where appropriate).
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Technical / design collaboration: Open discussion on how a solo dev’s 2D clarity principles could inform (and be informed by) a 3D persistent simulation.
This is not a formal pitch for acquisition or takeover, rather an invitation to exchange ideas between creators who clearly respect the same design challenges. I would greatly value the Nexus Legacy developer’s and community’s thoughts on feasibility, potential synergies, or reasons this direction might not align with current goals.
The full pitch document is quite detailed (Genesis sequence, rings of space, collapse & rebirth mechanics, etc.). Since forum uploads are not supported, I am happy to share key excerpts, answer questions, or provide a summarised Google Doc link if there is interest.
Thank you for taking the time to read this. I admire the dedication required to build Nexus Legacy as a solo project and believe there is exciting potential at the intersection of our visions.
Looking forward to your feedback.
Best regards,
Diogenes
Game Design & Engineering – Project Cosmos